Global Toys & Games
Published: February 2013 · Publisher: MarketLine
Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017).
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Introduction
Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.
*The global toys & games market is expected to generate total revenues of $84,953.7 million in 2012, representing a compound annual growth rate (CAGR) of 3.8% between 2008 and 2012.
*The plush segment is expected to be the market's most lucrative in 2012, with total revenues of $23,362.8 million, equivalent to 27.5% of the market's overall value.
Features
Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in the global
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globaltoys & games market
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Global toys & games market with five year forecasts
Key Questions Answered
What was the size of the Global toys & games market by value in 2012?
What will be the size of the Global toys & games market in 2017?
What factors are affecting the strength of competition in the Global toys & games market?
How has the market performed over the last five years?
Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.
*The global toys & games market is expected to generate total revenues of $84,953.7 million in 2012, representing a compound annual growth rate (CAGR) of 3.8% between 2008 and 2012.
*The plush segment is expected to be the market's most lucrative in 2012, with total revenues of $23,362.8 million, equivalent to 27.5% of the market's overall value.
Features
Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in the global
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globaltoys & games market
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Global toys & games market with five year forecasts
Key Questions Answered
What was the size of the Global toys & games market by value in 2012?
What will be the size of the Global toys & games market in 2017?
What factors are affecting the strength of competition in the Global toys & games market?
How has the market performed over the last five years?
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Amazon.com, Inc., The Walt Disney Company, Mattel, Inc. and Toys “R” Us, Inc.
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 6
Market definition 6
Market analysis 6
Market Data 7
Market value 7
Market Segmentation 8
Category segmentation 8
Geography segmentation 9
Market Outlook 10
Market value forecast 10
Five Forces Analysis 11
Summary 11
Buyer power 12
Supplier power 13
New entrants 14
Threat of substitutes 15
Degree of rivalry 16
Leading Companies 17
Amazon.com, Inc. 17
The Walt Disney Company 20
Mattel, Inc. 23
Toys “R” Us, Inc. 26
Appendix 29
Methodology 29
Industry associations 30
Related research 30
LIST OF TABLES
Table 1: Global toys & games market value: $ million, 2008–12(e) 7
Table 2: Global toys & games market category segmentation: $ million, 2012(e) 8
Table 3: Global toys & games market geography segmentation: $ million, 2012(e) 9
Table 4: Global toys & games market value forecast: $ million, 2012–17 10
Table 5: Amazon.com, Inc.: key facts 17
Table 6: Amazon.com, Inc.: key financials ($) 18
Table 7: Amazon.com, Inc.: key financial ratios 18
Table 8: The Walt Disney Company: key facts 20
Table 9: The Walt Disney Company: key financials ($) 21
Table 10: The Walt Disney Company: key financial ratios 21
Table 11: Mattel, Inc.: key facts 23
Table 12: Mattel, Inc.: key financials ($) 24
Table 13: Mattel, Inc.: key financial ratios 24
Table 14: Toys “R” Us, Inc.: key facts 26
Table 15: Toys “R” Us, Inc.: key financials ($) 27
Table 16: Toys “R” Us, Inc.: key financial ratios 27
LIST OF FIGURES
Figure 1: Global toys & games market value: $ million, 2008–12(e) 7
Figure 2: Global toys & games market category segmentation: % share, by value, 2012(e) 8
Figure 3: Global toys & games market geography segmentation: % share, by value, 2012(e) 9
Figure 4: Global toys & games market value forecast: $ million, 2012–17 10
Figure 5: Forces driving competition in the global toys & games market, 2012 11
Figure 6: Drivers of buyer power in the global toys & games market, 2012 12
Figure 7: Drivers of supplier power in the global toys & games market, 2012 13
Figure 8: Factors influencing the likelihood of new entrants in the global toys & games market, 2012 14
Figure 9: Factors influencing the threat of substitutes in the global toys & games market, 2012 15
Figure 10: Drivers of degree of rivalry in the global toys & games market, 2012 16
Figure 11: Amazon.com, Inc.: revenues & profitability 19
Figure 12: Amazon.com, Inc.: assets & liabilities 19
Figure 13: The Walt Disney Company: revenues & profitability 21
Figure 14: The Walt Disney Company: assets & liabilities 22
Figure 15: Mattel, Inc.: revenues & profitability 25
Figure 16: Mattel, Inc.: assets & liabilities 25
Figure 17: Toys “R” Us, Inc.: revenues & profitability 27
Figure 18: Toys “R” Us, Inc.: assets & liabilities 28
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 6
Market definition 6
Market analysis 6
Market Data 7
Market value 7
Market Segmentation 8
Category segmentation 8
Geography segmentation 9
Market Outlook 10
Market value forecast 10
Five Forces Analysis 11
Summary 11
Buyer power 12
Supplier power 13
New entrants 14
Threat of substitutes 15
Degree of rivalry 16
Leading Companies 17
Amazon.com, Inc. 17
The Walt Disney Company 20
Mattel, Inc. 23
Toys “R” Us, Inc. 26
Appendix 29
Methodology 29
Industry associations 30
Related research 30
LIST OF TABLES
Table 1: Global toys & games market value: $ million, 2008–12(e) 7
Table 2: Global toys & games market category segmentation: $ million, 2012(e) 8
Table 3: Global toys & games market geography segmentation: $ million, 2012(e) 9
Table 4: Global toys & games market value forecast: $ million, 2012–17 10
Table 5: Amazon.com, Inc.: key facts 17
Table 6: Amazon.com, Inc.: key financials ($) 18
Table 7: Amazon.com, Inc.: key financial ratios 18
Table 8: The Walt Disney Company: key facts 20
Table 9: The Walt Disney Company: key financials ($) 21
Table 10: The Walt Disney Company: key financial ratios 21
Table 11: Mattel, Inc.: key facts 23
Table 12: Mattel, Inc.: key financials ($) 24
Table 13: Mattel, Inc.: key financial ratios 24
Table 14: Toys “R” Us, Inc.: key facts 26
Table 15: Toys “R” Us, Inc.: key financials ($) 27
Table 16: Toys “R” Us, Inc.: key financial ratios 27
LIST OF FIGURES
Figure 1: Global toys & games market value: $ million, 2008–12(e) 7
Figure 2: Global toys & games market category segmentation: % share, by value, 2012(e) 8
Figure 3: Global toys & games market geography segmentation: % share, by value, 2012(e) 9
Figure 4: Global toys & games market value forecast: $ million, 2012–17 10
Figure 5: Forces driving competition in the global toys & games market, 2012 11
Figure 6: Drivers of buyer power in the global toys & games market, 2012 12
Figure 7: Drivers of supplier power in the global toys & games market, 2012 13
Figure 8: Factors influencing the likelihood of new entrants in the global toys & games market, 2012 14
Figure 9: Factors influencing the threat of substitutes in the global toys & games market, 2012 15
Figure 10: Drivers of degree of rivalry in the global toys & games market, 2012 16
Figure 11: Amazon.com, Inc.: revenues & profitability 19
Figure 12: Amazon.com, Inc.: assets & liabilities 19
Figure 13: The Walt Disney Company: revenues & profitability 21
Figure 14: The Walt Disney Company: assets & liabilities 22
Figure 15: Mattel, Inc.: revenues & profitability 25
Figure 16: Mattel, Inc.: assets & liabilities 25
Figure 17: Toys “R” Us, Inc.: revenues & profitability 27
Figure 18: Toys “R” Us, Inc.: assets & liabilities 28
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