Report Tools

Toys & Games in the United Kingdom

Published: February 2013 · Publisher: MarketLine
Toys & Games in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017).
Report Type Industry Profiles
Language English
Format Electronic (PDF)
Pages32
Frequency Updated Annually
Availability Will be emailed within 1 business day
Reference No. 0109-1351
Price € 259,00
Options
  • Description
  • Companies Mentioned
  • Table of Contents
  • Ask a Question
Introduction

Toys & Games in the United Kingdom industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the United Kingdom toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The UK toys & games market is expected to generate total revenues of $5,941.8 million in 2012, representing a compound annual growth rate (CAGR) of 4% between 2008 and 2012.

*The ride-ons segment is expected to be the market's most lucrative in 2012, with total revenues of $1,247.3 million, equivalent to 21% of the market's overall value.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in the United Kingdom

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in the United Kingdom

Leading company profiles reveal details of key toys & games market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the United Kingdom toys & games market with five year forecasts

Macroeconomic indicators provide insight into general trends within the United Kingdom economy

Key Questions Answered

What was the size of the United Kingdom toys & games market by value in 2012?

What will be the size of the United Kingdom toys & games market in 2017?

What factors are affecting the strength of competition in the United Kingdom toys & games market?

How has the market performed over the last five years?

Copyright © FriedlNet. You may share using our tools Please don't cut content from FriedlNet and redistribute by email or post to the web.
Amazon.com, Inc., The Hamleys Group, Ltd., Mothercare plc and Toys “R” Us, Inc.
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Five Forces Analysis 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
Leading Companies 18
Amazon.com, Inc. 18
The Hamleys Group, Ltd. 21
Mothercare plc 22
Toys “R” Us, Inc. 25
Macroeconomic Indicators 28
Country Data 28
Appendix 30
Methodology 30
Industry associations 31
Related research 31

LIST OF TABLES
Table 1: United Kingdom toys & games market value: $ million, 2008–12(e) 8
Table 2: United Kingdom toys & games market category segmentation: $ million, 2012(e) 9
Table 3: United Kingdom toys & games market geography segmentation: $ million, 2012(e) 10
Table 4: United Kingdom toys & games market value forecast: $ million, 2012–17 11
Table 5: Amazon.com, Inc.: key facts 18
Table 6: Amazon.com, Inc.: key financials ($) 19
Table 7: Amazon.com, Inc.: key financial ratios 19
Table 8: The Hamleys Group, Ltd.: key facts 21
Table 9: Mothercare plc: key facts 22
Table 10: Mothercare plc: key financials ($) 23
Table 11: Mothercare plc: key financials (L) 23
Table 12: Mothercare plc: key financial ratios 23
Table 13: Toys “R” Us, Inc.: key facts 25
Table 14: Toys “R” Us, Inc.: key financials ($) 26
Table 15: Toys “R” Us, Inc.: key financial ratios 26
Table 16: United Kingdom size of population (million), 2008–12 28
Table 17: United Kingdom gdp (constant 2000 prices, $ billion), 2008–12 28
Table 18: United Kingdom gdp (current prices, $ billion), 2008–12 28
Table 19: United Kingdom inflation, 2008–12 29
Table 20: United Kingdom consumer price index (absolute), 2008–12 29
Table 21: United Kingdom exchange rate, 2008–12 29

LIST OF FIGURES
Figure 1: United Kingdom toys & games market value: $ million, 2008–12(e) 8
Figure 2: United Kingdom toys & games market category segmentation: % share, by value, 2012(e) 9
Figure 3: United Kingdom toys & games market geography segmentation: % share, by value, 2012(e) 10
Figure 4: United Kingdom toys & games market value forecast: $ million, 2012–17 11
Figure 5: Forces driving competition in the toys & games market in the United Kingdom, 2012 12
Figure 6: Drivers of buyer power in the toys & games market in the United Kingdom, 2012 13
Figure 7: Drivers of supplier power in the toys & games market in the United Kingdom, 2012 14
Figure 8: Factors influencing the likelihood of new entrants in the toys & games market in the United Kingdom, 2012 15
Figure 9: Factors influencing the threat of substitutes in the toys & games market in the United Kingdom, 2012 16
Figure 10: Drivers of degree of rivalry in the toys & games market in the United Kingdom, 2012 17
Figure 11: Amazon.com, Inc.: revenues & profitability 20
Figure 12: Amazon.com, Inc.: assets & liabilities 20
Figure 13: Mothercare plc: revenues & profitability 24
Figure 14: Mothercare plc: assets & liabilities 24
Figure 15: Toys “R” Us, Inc.: revenues & profitability 26
Figure 16: Toys “R” Us, Inc.: assets & liabilities 27
Copyright © FriedlNet. You may share using our tools Please don't cut content from FriedlNet and redistribute by email or post to the web.