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Toys & Games in the United States

Published: February 2013 · Publisher: MarketLine
Toys & Games in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017).
Report Type Industry Profiles
Language English
Format Electronic (PDF)
Pages34
Frequency Updated Annually
Availability Will be emailed within 1 business day
Reference No. 0109-1352
Price € 259,00
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Introduction

Toys & Games in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2008-12, and forecast to 2017). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the United States toys & games market. Includes market size data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Highlights

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2011 annual average exchange rates.

*The US toys & games market is expected to generate total revenues of $23,364.2 million in 2012, representing a compound annual growth rate (CAGR) of 1.5% between 2008 and 2012.

*The plush segment is expected to be the market's most lucrative in 2012, with total revenues of $7,129.6 million, equivalent to 30.5% of the market's overall value.

Features

Save time carrying out entry-level research by identifying the size, growth, and leading players in the toys & games market in the United States

Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in the United States

Leading company profiles reveal details of key toys & games market players’ global operations and financial performance

Add weight to presentations and pitches by understanding the future growth prospects of the United States toys & games market with five year forecasts

Macroeconomic indicators provide insight into general trends within the United States economy

Key Questions Answered

What was the size of the United States toys & games market by value in 2012?

What will be the size of the United States toys & games market in 2017?

What factors are affecting the strength of competition in the United States toys & games market?

How has the market performed over the last five years?

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Amazon.com, Inc., The Walt Disney Company, Toys “R” Us, Inc. and Wal-Mart Stores, Inc.
TABLE OF CONTENTS
Executive Summary 2
Market value 2
Market value forecast 2
Category segmentation 2
Geography segmentation 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 8
Market value 8
Market Segmentation 9
Category segmentation 9
Geography segmentation 10
Market Outlook 11
Market value forecast 11
Five Forces Analysis 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
Leading Companies 18
Amazon.com, Inc. 18
The Walt Disney Company 21
Toys “R” Us, Inc. 24
Wal-Mart Stores, Inc. 27
Macroeconomic Indicators 30
Country Data 30
Appendix 32
Methodology 32
Industry associations 33
Related research 33

LIST OF TABLES
Table 1: United States toys & games market value: $ million, 2008–12(e) 8
Table 2: United States toys & games market category segmentation: $ million, 2012(e) 9
Table 3: United States toys & games market geography segmentation: $ million, 2012(e) 10
Table 4: United States toys & games market value forecast: $ million, 2012–17 11
Table 5: Amazon.com, Inc.: key facts 18
Table 6: Amazon.com, Inc.: key financials ($) 19
Table 7: Amazon.com, Inc.: key financial ratios 19
Table 8: The Walt Disney Company: key facts 21
Table 9: The Walt Disney Company: key financials ($) 22
Table 10: The Walt Disney Company: key financial ratios 22
Table 11: Toys “R” Us, Inc.: key facts 24
Table 12: Toys “R” Us, Inc.: key financials ($) 25
Table 13: Toys “R” Us, Inc.: key financial ratios 25
Table 14: Wal-Mart Stores, Inc.: key facts 27
Table 15: Wal-Mart Stores, Inc.: key financials ($) 28
Table 16: Wal-Mart Stores, Inc.: key financial ratios 28
Table 17: United States size of population (million), 2008–12 30
Table 18: United States gdp (constant 2000 prices, $ billion), 2008–12 30
Table 19: United States gdp (current prices, $ billion), 2008–12 30
Table 20: United States inflation, 2008–12 31
Table 21: United States consumer price index (absolute), 2008–12 31
Table 22: United States exchange rate, 2008–12 31

LIST OF FIGURES
Figure 1: United States toys & games market value: $ million, 2008–12(e) 8
Figure 2: United States toys & games market category segmentation: % share, by value, 2012(e) 9
Figure 3: United States toys & games market geography segmentation: % share, by value, 2012(e) 10
Figure 4: United States toys & games market value forecast: $ million, 2012–17 11
Figure 5: Forces driving competition in the toys & games market in the United States, 2012 12
Figure 6: Drivers of buyer power in the toys & games market in the United States, 2012 13
Figure 7: Drivers of supplier power in the toys & games market in the United States, 2012 14
Figure 8: Factors influencing the likelihood of new entrants in the toys & games market in the United States, 2012 15
Figure 9: Factors influencing the threat of substitutes in the toys & games market in the United States, 2012 16
Figure 10: Drivers of degree of rivalry in the toys & games market in the United States, 2012 17
Figure 11: Amazon.com, Inc.: revenues & profitability 20
Figure 12: Amazon.com, Inc.: assets & liabilities 20
Figure 13: The Walt Disney Company: revenues & profitability 22
Figure 14: The Walt Disney Company: assets & liabilities 23
Figure 15: Toys “R” Us, Inc.: revenues & profitability 25
Figure 16: Toys “R” Us, Inc.: assets & liabilities 26
Figure 17: Wal-Mart Stores, Inc.: revenues & profitability 29
Figure 18: Wal-Mart Stores, Inc.: assets & liabilities 29
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